This last point is very important if a wall is a simple plane its normal face must be in the direction of the camera, since many of the render engine modifiers, such as displacement or fur, work based on the normal of the polygons. We have to make sure faces that don’t overlap and have correct normals. The most important thing in all cases is to ensure that the geometries are efficient and clean, with continuous and smooth curves. However, we can also work with a complex BIM model if our piece comes from a specialized development platform such as Revit. For example, if it's walls, we can create simple planes without thicknesses and it will work. Simple modeling doesn't take a lot of time. In terms of visualization, we have the flexibility to adjust the geometries however we want. The process and steps covered in the first part with exteriors are largely similar in interior scenes, but I will cover some aspects and additional considerations that are important to consider in order to achieve great results.
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